Warcog and Baseddoggo 3
Warcog: Ghost: Ghost's design: Helmet: Design: The helmet is highly contoured and form-fitting, giving the impression of a smooth, muscled surface rather than a bulky piece of armor. It features a streamlined, futuristic aesthetic with no exposed facial features other than the visor. Visor: A prominent, bright red liquid crystal display (LCD) visor spans the area where eyes and a faceplate might typically be, the visor is 4 red glowing lines, 2 on each side of the helmet, that run down from the top of the face plate down to the bottom cheek of the helmet. There is no visible mouth area. Plating & Texture: The exterior is primarily a dark, possibly black or charcoal gray, material. It has intricate plating and panel lines that follow the anatomical shape of a head and neck, blending seamlessly with the rest of the suit's neck and shoulder armor. Color Accents: Besides the red visor, there are small, subtle red accents or lights incorporated into the plating on the sides and back of the helmet and neck area. Color Scheme: The armor is predominantly black, with bright red accents and glowing elements visible on the visor, chest, shoulder joints, waist, thighs, and calves. Aesthetics: It is a futuristic, full-body power armor suit with a sleek and organic appearance, contrasting with the blockier style of some other sci-fi armor concepts. Articulation & Plating: The design features multiple interlocking plates that appear to offer extensive protection while maintaining mobility, minimizing gaps where the dark, but despite this, the armor completely covers the body of the Ghost, no gaps showing the interior. The plating is highly contoured to the musculature of the wearer. Helmet: The helmet has a distinct, bright red visor (or liquid crystal display) and angled, armored plating covering the head and neck. Body Structure: The armor includes defined chest and back plates, substantial shoulder pauldrons, gauntlets, greaves, and boots. It emphasizes a strong, formidable silhouette. Ghost's weapons: The Ghost's weapons: The Ghost is armed with a, AR, he calls the “Hemlock”. The Hemlock:Rugged, Boxy Profile: The rifle has a stout, rectangular silhouette with a dark gunmetal and olive-drab finish. It looks significantly bulkier than the standard SCAR rifle. Picatinny Rail: A long, continuous tactical rail runs across the entire top of the receiver, allowing for various optics. Handguard: The front grip area is ribbed for a secure hold and features a modular design, suggesting it can support under-barrel attachments like grenade launchers. Key Functional Components: Oversized Magazine: Because it fires high-powered 6.8mm rounds, it uses a thick, blocky box magazine. It typically holds 24 to 30 rounds. Heavy Barrel & Suppressor: The barrel is thick to handle the pressure of larger rounds. In this specific image, it is equipped with a large, cylindrical barrel with a knurled texture for easy attachment. Adjustable Stock: The rear stock is thick and appears to have a rubberized buttpad for recoil absorption, along with an adjustable cheek riser for better ergonomics when using scopes. The Hemlock typically fires in bursts of 3, and is an insanely deadly AR. Ghost’s attachments on his gun includes: An ACOG-styled sight, and an underbarrel grenade launcher attachment. . His second weapon is an advanced, black, sleek and metallic double barrel shotgun with a built-in grappling hook. His next weapon is a pistol, similar in design to the Malorian from Cyberpunk. He has a wrist blade built into the right arm of his suit, and a knife. However, a more interesting, and even out of of the ordinary weapon he uses, is a compound bow. Compound Structure: The bow utilizes a complex system of pulleys (cams) and cables typical of a compound bow, which allows for extremely high draw weights while being manageable for the user. Tactical Riser & Grip: The central riser features a rugged, ergonomic gray and black finish with a futuristic, angular design. Adjustable Modules: Centered on the riser is an auto-loading, detachable box magazine that houses and deploys various compact, extending arrows. Ghost is able to use the bow and fire it while cloaked, something he is unable to do with guns. The bow has a draw weight of up to 250 pounds, strong enough to stop a charging Rhino. He also wears a black, ripped cloak, drenched over his shoulders, with a hood over his head. Suit abilities: His suit is resistant to hacking, can cloak to the point it cant be seen even if you squint your eyes, and the Ghost can run up to 120KPH, and his reaction time is enough to react to rockets and missiles. However...there is one drawback with his suit, something so dark and horrifying that it would terrify any person. His suit is symbiotic. What that means is the suit begins to merge with the user via the nanites of the armor, the suit and mind of the user merging, the person inside simply acting as the pilot. The suit grew into Ghost's skin, effectively becoming his second skin. The suit was designed from reverse-engineered Naro tech, he wasn't made aware to what it did to the user, so when he put the suit on, he realized it was too late to go back, he had become a post-human warrior, barely even human anymore. He has roughly come to terms with this fact, but he remembers what it used to be like when he wasn't in the damned suit, but he sucks it up. Originally, whhen he put the suit on years ago, he had a protective undersuit, but when he got out of it, he ended up getting horribly wounded, wounds included: Multiple Gunshot Wounds: Severe ballistic trauma to the torso. Shattered Ribs & Flail Chest: Resulting in a collapsed lung and extreme difficulty breathing. Ruptured Lungs: Damaged beyond natural repair, causing internal bleeding and lack of oxygen. Severed Vocal Cords: This is the narrative reason why Alcatraz remains a silent protagonist throughout the game. Heart & Internal Organ Damage: The suit's medical logs indicate significant trauma to his ventricles and abdominal organs. Ghost was basically a corpse when he dragged himself into the suit, the alien tech that is his armor making him almost more alien/Suit than actually human, Ghost knows what he's become, but he still tries to believe he is Human, a person. Ghost is brutal, very violent and unforgiving against his foes, often killing them. He likely wouldn't get along with the Baseddoggo Earth. Ghost has a voice that is very similar to Venom Snake from Metal gear Solid 5, deep, gravelly, and serious. The lore of Ghost and his journey: The Phfor: The Phfor were one of the enemies Rome faced during the Pendulum war, both empires being neck and neck. Anatomy: The Phor has a generally humanoid form but with exaggerated, lean musculature and a gaunt appearance. It is bipedal, with digitigrade (reverse-jointed) legs ending in hoof-like feet, with 2 sharp claw-like toes on each foot. The arms are long and slender, ending in large, clawed hands. The Phfor on average are 7 feet tall. Head and Face: The head is elongated with a distinct, crest-like structure on top. The face features three red eyes in an upward-pointing triangle formation, one eye at the bottom, right above the two nostril slits, while the two other eyes are located next to each other, not directly, but one on each side of the Phfor's head. It has a mouth that appears to open vertically or in an unusual manner, rather than horizontally. A slightly angular slope runs from the back of a Phfor's head, but not very long Composition: The Phfor's outer layer appears to be a biological armor or a hardened, chitinous structure, not soft skin. the Skin has defined polygons and edges suggesting plates rather than a smooth organic surface, but the exterior layer is organic, smooth. Color: The color is primarily beige or light tan, with some darker maroon or reddish tones in the crevices, particularly around the lower torso and joints. Texture and Form: The surface is segmented into angular plates, giving it an armored look. The musculature is visible underneath this plating, suggesting a hardened, exoskeleton-like layer that conforms to an underlying humanoid anatomy. The head of a Phfor is naturally Beige, with a similar texture to the plating, the plating almost like a carapace. The blood of the Phfor is a dark Turquoise. The Phfor are powerful and advanced alien race, ruling an empire of 200,000 worlds, the Phfor civilization is known as the Phfor Hegemony. They have a council known as the "Phfor high council" and a higher order of 10 holy prophets known as the "Holy Phfor council". The Phfor worship an ancient and advanced alien race known as the Naro, however the Naro having vanished 300 million years ago, but the remnants of their vast civilization still remain across the galaxy. The Phfor are also a race of honor bound fighters, but not stupid with their honor, they will still use tactics like cloaking tech to get an edge over their foes. The Phfor Hegemony has stood for 3,000 years, the Phfor having expanded over much of the galaxy over centuries. Phfor Units: Phfor Minor: Color Scheme: It features a primary greenish-teal coloration with off-white or light grey plating on the chest, head, and thighs. Gold accents are visible around the joints and on the chest piece, but not everywhere. The shins remain unarmored, as does the arms, specifically from the protective shoulder pad and down. Design: The armor appears sleek and segmented, allowing for agility, covering the torso, shoulders, head, hands, and lower legs. A backpack with tubes leading to a mask is standard issue, but the backpack is not large, rather a lump on the back of the armor. The Minor wears a rebreather, covering the entirety of the mouth and jaw and nostrils. Phfor Major: Color Scheme: The main body armor is a deep pinkish-purple, contrasting with bright metallic pink shoulder pauldrons and some green elements near the joints. The underlying Beige plated skin is exposed at the Biceps, hands, and shins. Design: It retains the segmented, lanky alien design but adds more pronounced shoulder armor compared to the Minor variant, suggesting a higher rank or improved defense capabilities. It wears a rebreather, but a helmet built with the breather, the helmet encases the head except for the face where the eyes are at, the top of the helmet is marked by 3 rows of 7 in total "spikes" shaped like blades, very small, not needles. Phfor Ultra: Color Scheme: This armor is predominantly silver and dark, matte grey, giving it a heavier, more intimidating appearance. The darker grey parts are on the stomach and limbs, while shiny silver protects the chest, shoulders, head, and outer legs. Design: It is significantly bulkier, especially in the shoulder, chest, and leg plating, indicating superior protection and a higher threat level. The overall design emphasizes strength and resilience compared to the lighter armors of the other two ranks. The helmet full encases the head, with 3 glowing red optics Phfor Hunter: Armor and Build: The Hunter is a large, bipedal creature covered in heavy, greenish armor plating across its torso, shoulders, and legs. Its overall build is robust and imposing. Shoulder Cannon: A prominent, shoulder-mounted plasma cannon is integrated into the left side of its anatomy, serving as its main ranged weapon. The Hunters have two arms, each with mounted metal shields, used for melee. Anatomy: The figure has gray skin and three red eyes visible through a triangular visor on its helmet. Attire: In addition to its heavy armor, neck/shoulder area and a red cloth or sash draped around its waist. The Hunter, these Phfor being descraced soldiers who are tossed into large suits that make the user experience pain, and the pain only stops when the Hunter dies, the "roars" and cries of anger are actually the pain and agony of the Phfor inside, but the yelling and screaming being adjusted to not sound like pain. The Phfor army combined consists of several trillion across the entire Hegemony. The main weapons of the Phfor are plasma and energy based. The Minor uses a staff. Ghost would end up waking up from a Sarcophagus on a Roman ship, the Roman fleet being attacked and ambushed by the Phor battlegroup led by Admiral Theer over the Naro installation. Ghost would be woken up and would assist the Romans, Ghost having fought the Phfor before, he was sealed away at the start of the Pendulum war for an unknown reason, but It wasn’t the Romans. From here, Roman survivors on the ground would mount a resistance, as they were cut off from calling for reinforcements. Ghost would end up fighting Thetriel 3 times, the first time he beat Thetriel, causing the prophets to threaten Thetriel’s Wife and child with death, and to strip him of his title if he failed again. Thetriel would lose the second bout, causing his family to die, and his title be stripped. The third fight would occur at the end of Warcog 1, Thetriel fighting hard, but being beaten again, but ultimately, coming to a conclusion. Thetriel would go rogue, killing the 10 Phfor high prophets, and would go into hiding. The Romans and Ghost would successfully call for Roman backup via taking control of a Phfor ship and calling for help. Ghost would then head to the Installations main control facility, and cause the miniature dyson sphere that was powering the installation from the planet’s core to fall apart, causing the planet to implode in on itself and explode, Ghost and the Romans escaping off the skin of their teeth. 2 weeks later, Warcog 2 would begin. Ghost would reunite with his older brother, Jaiden. Jaiden was, however, looking for his fiance, who had been captured by the Phfor. From here, Ghost, Jaiden, and the Romans would end up accidentally finding a second Naro installation, and these events would lead to them learning the Terramorphs were in open infestation on this planet, but being contained via a dome. Theer however, having been disgraced by the Phfor high council, and the 3 new prophets, had been tasked to prove himself once again. Theer would end up disabling the energy dome surrounding the biome keeping the Terramorphs contained, however this was an accident. From here, Theer would be betrayed, left for dead by his leaders, while Ghost would go missing. Ghost and Theer would end up being captured by the Terramorph nexus organism known as the “Overmind” , a massive entity made of biomatter. It would speak in a philosophical way, and inform Theer and Ghost to prevent the Phfor prophets from firing the Naro Installations, thus killing everyone. From here, Theer would be sent to the control room of the installation, while Ghost and Jaiden would board the Phfor mobile capitol station known as “Divinity’s pride” the station being hundreds of kilometers in size. They would go through the ship, however, the Phfor were bogged down in a civil war, orchestrated by the last and main Prophet “Tharus”. Ghost and Jaiden however, would end up getting to the detention bloc, and find Jaiden’s fiance…but she was basically dead, a lobotomized, malnourished, and near-dead husk. Jaiden would be the one to end her life to end her suffering, but this would profoundly wreck him on an emotional level. From here, Ghost and Jaiden would push through the station, but miss Tharus by seconds. Theer would rally the Phfor who had been targeted by Tharus’ loyalists, and Theer, with his faction, would form a temporary alliance with the Romans. Thus begins the events of Warcog 3. To cut things short, in Warcog 3, the Romans and Theer’s Phfor would push Tharus and his forces to a massive Naro super structure known as “Ire” and there, Theer would get his revenge and kill Tharus. However, the Terramorphs arrived, and began spreading across Ire, and the Overmind would cryptically mention beings known as the “Brethren Moons”. Jaiden would die sacrificing himself to save Ghost, so the mission could be complete. Ghost would then get to Ire’s control room and activate its own self-destruction, Ghost escaping by the skin of his teeth. The Terramorphs are a cosmic horror, completely unknown in their origins. It is unknown how long they have existed, but the first infestation was seen as far back as 300 million years ago. The Terramorphs are usually twisted and horribly grotesqe versions of the host they infect, and they can spread through spores, infected water, wounds they inflict, and can infect anything organic and biological. They have 4 stages, 1 being the formation of the hive mind, 2 being the Over mind, 3 being the Blood Moon, moon sized entities, and the final being the Father Mind, the final known stage of a Terramorph infestation, being planet sized entities that act as massive nodes or Nexas' for the overall hive mind of the Terramorphs. The Terramorphs also have a device at their disposal, the Beacons. The Beacons are monolithic alien devices, usually 30 feet in height; they transmit signals to living and dead beings when they are activated, and they can activate on their own accord. The signals usually drive people to ending their own lives, while dead corpses transform in a matter of seconds, into Terramorphs. The Beacons are usually spread all across the galaxy on worlds that can host life, all being a part of the Blood Moons way of harvesting the races of the milky way galaxy. As for the Terramorphs themselves, Terramorphs are horrific, reanimated corpses and dead tissue twisted into monstrous forms, driven to infect all life with a viral infection that reshapes bodies with sharp bone blades, extra limbs, and grotesque features, becoming stronger and more dangerous as they are formed from multiple bodies or repurposed organs, with specific types like Slashers, Stingers, and Lurkers, Brutes, Tormenters, Stalkers, Hunters, Strider, Wretch, Infector, Divider, Whiplash, and the Ultramorph and Supermorph, the two being capable of rapid regeneration, being damn near unstoppable to kill, each having unique, deadly abilities. The Terramorphs share similarities to the Necromorphs from dead space, with the look of their infected, and the twisted, mangled infected. The origins of the Terramorphs are a cosmic mystery, what is known is they have existed for hundreds of millions of years, with the Blood Moons and even Father mind usually speaking in Iambic pentameters, in distorted but clear enough voices of a grand cosmic scale, almost sounding like 1000 voices as one, some in pain, some in anger, some in sadness, all made complete. As of now, the Moons and Father Mind can only awaken if another Moon is created, at that point, the entire galaxy will be doomed in the wake of their coming. The creation of a Blood Moon is what we would consider the mark of death for the galaxy, the creation of one of a Blood Moon must not happen, so that the dormant Moons and the Father mind will not awaken. The Blood Moons form via an event known as the Eclipse event, an event where the Beacon rises into the atmosphere, and all the biomatter and even crust of the planet forms together to form a Blood Moon, massive, continent sized tentacles and tendrils sprouting out, with the head being a two in the center, with two sharp preturtions that act as a "Mouth", and two eyes on either side of each pertrution, adding up to 4. The Father Mind is simply a planet sized Blood moon, being formed via an entire planet being infected and the surface horribly defaced, turned into a blight land of biomatter. The Terramorphs were believed to be stopped by the end of Warcog 3, the Brethren Moons prevented from awakening and returning. The Naro are a hyper advanced, ancient alien race. 300 million years ago, they ruled over the entire milky way galaxy, however for unknown reason, vanished almost without a trace. Their technology and power was similar to that of the forerunners from halo or the Necrons from Warhammer, Naro architecture being similar to Necron architecture, size, scale, and colors. Naro Structures are primarily composed of Black metal known as "Thyrium", or "blackstone," a complex, semi-sentient alloy that appears as polished black or grey stone and can ripple and flow to repair damage, many structures are also made of Thyrium, the black metal. The style is monumental and brutalist, emphasizing immense scale, sharp angles, and imposing forms like obelisks, pylons, and stepped pyramids. Ornamentation is minimal, with visual interest created through clean lines and eerie glowing accents. Naro structures tend to consist of Obelisks, Pylons, Monoliths, Pyramids, Ziggurats, Starsteles, and statues, and other structures, all in the signiture Naro style. Naro architecture tends to blend into several categories that we would somewhat recognize, Naro architecture being similar and even quite identical to Egyptian, Mayans , and Aztecs, in terms of what their structures look like. Many structures, within their cities also float, example of this being the Starsteles. As for the Naro themselves, they tended to be 8 to 10 feet tall, and their structures were built such in a way to accomedate them. As of now, Naro cities remain almost completely intact across the galaxy on millions of worlds, most of them being underground in vast and expansive caverns that stretch for miles in distance and many kilometers in ceiling height. Some cities still remain on the surface however. The Naro, before they vanished as a race, they were masters of technology and creation, capable of astroengineering or mega-engineering, building vast super structures and mega structures like artificial planets, tomb worlds, vast installations, dyson spheres, pocket dimensions, the bending of space and time. They could also manipulate matter and energy, including having several energy sources extract energy from several alternate realities. One of the Naro's superweapons however, was known as the "Aurora of the celestial orrery", this device was an artificial mega structure, a metal planet about the size of the Earth, on it, was a vast and expansive complex of Naro structures and architecture, the planet fully machine. On the planet was a vast control room that showed the map of the entire galaxy, allowing you to simply tap a star, or any celestial body in the galaxy, causing said celestial body to explode. The Naro hid this super weapon away, somewhere only they would know where to find. It is unknown as to how and why the Naro vanished, it has become one of the biggest mysteries in the universe, the masters of the milky way. It is believed the Terramorphs destroyed the Naro. However, it is believed the Brethren Moons remain dorment, the existence of the Terramorphs being classified by the Roman government, and the other factions unaware of their existence. The events of Warcog 1 to 3 took place in the 28th millennium, during the end of the Pendulum war. The Warcog universe: The Warcog timeline leading up into the 31st millennium can be chopped up and organized this way: Age of the Morning Conquests:2nd millennium-10th millennium Age of Pax Romana:10th millennium-16th millennium The Great Crisis of the 5 Millenniums: 17th Millennium-21st Millennium. Emperor Sol and the Resurrectio Imperialis Romae: 21st Millennium-22nd Millennium. Sol's betrayal. The Age of Sorrow and rebuilding:21st millennium-23rd millennium. The reign of the Tyrant Emperor Magnus Cato:23,345-23,622. Assassination of Magnus by the Praetorian Guard: 23,622. Age of reclaimed light:23rd millennium-25th millennium. Age of reclaimed vigor:25th millennium-27th millennium. Pendulum War:28,247-28,986. Pax Romana reclaimed:28th millennium-31st millennium. The War of Broken Antiquity:31,145-Current setting. Warcog Roman military: Main Infantry: Legionaries/Medics/Field Engineers/LMG and HMG troopers\Hippika mechanized infantry/Vulcan flame troopers/Ala Grenadiers Shock troopers: Praetorian drop troops, Varangian guard Support troopers: Medics, Field Engineers. Officers/Leaders: Centurions, Legates, Commanders, Generals. Elite forces/Super soldiers: Varangian guard, Tempest marines, Infiltrator assassins, Praetorian Guard. The Tempests are similar to the Space Marines from Warhammer, 8 feet tall, similar armor, except grey and silver, with golden details like the eagle on their ceramite chest plate. The shoulder plates are much like the Lorica Segmantata shoulder plates, able to fold inwards, though for the Tempests they are bulkier, thicker, but effective. Tempest Faceplate: While modeled after Roman designs, the faceplate features the reinforced, blocky appearance typical of Tempest helmets. It includes distinct breather grilles (ventilation slits) on the lower portion, around the mouth and nose for filtered respiration in hostile environments, the slits are small, 3 on either end of the face, lined from top to bottom. Reinforced Structure: The helmet is constructed with thick, riveted metal plates, featuring a pronounced forehead ridge and curved neck protection similar to the historical "Gallic" or "Imperial" Roman styles. It also has the signiturte crest or neck protection on the back of the helmet roman soldiers are known for. Decorative Iconography: The brow of the helmet is adorned with ornate gold or brass trim and small imperial sigils. Tempests usually use Bolters, and much like Astartes, fire large, explosive rounds. The Praetorians armor is black with a purple tint, their masks on their helmets being modeled after human faces, aka face masks with a blank expression, the optics glowing purple, Praetorian armor marked with gems, symbols, and markings of Imperial Rome. The Praetorians also don't require a backpack unlike the Tempests. Varangians number in the tens of millions, Norsemen romans from Scandinavia on Terra, chosen as children these men are trained and augmented like the Tempests, measuring at 7 feet tall, and while not as powerful as Tempests or Praetorians, they are still mighty warriors on the battlefield. Tempests can run 120 KPH, and there are 1 million Praetorians, Praetorians usually use spears. Praetorians are far stronger than the Tempests. Roman Weapons: Rifles: Stal42 Bullpup Assault Rifle, Stal76 Dmr, Stal95 Penetrator Dmr, Stal37 Sniper Rifle, Stal55 Heavy Sniper Rifle, Stal30 Marksman Rifle Lmg’s/Hmg’s: Stal79 Hmg, Stal44 Lmg. Smg’s: Stal22 Penetrator Smg, Stal26 Smg. Shotguns: Stal53 Pump Shotgun, Stal63 Automatic Drum Shotgun, Stal44 Automatic Shotgun, Stal69 Double Barrel Pump Shotgun. Pistols: Stal4 Pistol, Stal9 Revolver, R19 Flash Bang, R11 Incendiary Grenade, Stal105 Rocket Launcher, Stal117 Javelin Rocket Launcher, Stal125 Homing Launcher, Stal133 Seeker Swarm Launcher, Stal110 Grenade Launcher, Stal166 Vulcan Flamethrower. Energy Weapons: M177 Plasma Rifle, M149 Plasma Machine Gun, M150 Caesar Cannon, M140 Concentration Laser Cannon, M160 Plasma Cannon, M159 Plasma Pistol, M58 Plasma Sniper Rifle. The Roman Empire-army and units: Standard Roman Legion: Roman Legionnaire Roman Centurion Roman Legate Roman Legion Commander Roman General Roman Praetorian Drop Troopers/Hellcrawlers Roman Praetorian Drop Troop Commander The Praetorian drop troops are different from the Praetorians, wearing armor like the normal infantry, except grey with purple accents and colors, with their helmets having a triangular visor, with a curve at the top of the helmet, resembling a Centurion's plume, but without the actual plume. Tempest Legions: Tempest Legionnaire Tempest Exterminator (Their armor is similar to Terminators from Warhammer, bulky, but damn powerful, yet slower) Tempest Centurion (Their helmets have a plume, and the mask is different, a face rather than than the normal Tempest helmet, the face meant as both symbolic, aesthetic, and intimidation. Tempest Legate Tempest Legion Commander/Legion Master Tempest General: Generally commands 5 legions of Tempests. Praetorian Guard: Praetorian. Warcog Roman ships. Roman vessels in the Warcog universe carry much similarities to the ships used by he Imperium of man from Warhammer 40k, the Frigates being 1 kilometer, the destroyers being 1.3 kilometers, the cruisers being 5 kilometers, the battle cruisers being 6 kilometers, the grand cruisers being 7, battleships being 10 kilometers, Carriers being 17 kilometers, Super Carriers being 25 kilometers, Dreadnoughts being 30 kilometers, Super Dreadnoughts being 40 kilometers, usually being ships that lead the fleets of Grand admirals, these fleets consisting of about 300 to 400 ships. And the last ship in the Roman navy is a one of a kind, the Testudo, a massive 100 kilometer wide and long, small moon sized vessel, and the largest starship built by humanity, serving as a mobile Roman battle station, the foredeck of the ship being large enough to fit over a dozen Grand Cruisers, the Testudo capable of carrying with it an entire fleet, as well as millions of crew members. Frigates: Dauntless class and the Gladius class Destroyers: Firestorm class and the Apollo class Cruisers: The Saturn class and the Athena class Grand Cruisers: The Parabellum and Consul class Battle cruisers: The Vengeance and Mars class Battleships: The Tyrant class and Imperator class Carriers: The Jupiter class and Armageddon class Super carriers: The Apocalypse class Dreadnoughts: The Remus class Super Dreadnoughts: The Romulus class Their FTL is known as "Warp travel" Near instant Warcog, Roman Vehicles: Trucks and Transport vehicles: Scorpio armored troop transport Aries troop transport Serpen fast recon vehicle. Tanks: Tigris Tank Lupus fast attack tank Caelum anti-air tank Fulgur hover tank Calumnia heavy tank Vipera Artillery tank Aircraft/spacecraft: Corvus dropship Aquila Fighter craft Falco troop helo Accipiter gunship Vulturis Bomber craft Tempest Skyfire dropship (Similar tot he Corvus Blackstar Deathwatch dropship from Warhammer 40k) Artillery: Vipera artillery tank Percussor artillery piece Mechs/Exosuits: Taurus mech Agaso scout mech Titans: Eques titan Canis titan Messorem titan Prodromus titan Bellum titan Eclipse Titan Imperator Titan Apocalypsis Titan The Roman Empire: The Roman military and Civilization as of the 31st millennium: Legions-250 1 legion= 1 trillion soldiers The Tempest Legions-30 1 Tempest Legion= 1 million tempests The Roman Imperial Navy numbers: 630,000 Active ships with 100,000 in reserve The Roman population: Quadrillions. Roman Planets: 1.5 million worlds Capital: Terra (Earth) Capital City: Rome Roman Planet types: Civilized worlds, Agricultural Worlds, Foundry/Industrial Worlds, Fortress Worlds. Numbers of each planet type: Civilized Worlds:1 million. Agri Worlds:200,000. Industrial Worlds:200,000. Fortress Worlds: 100,000. Roman Legionnaire: Color Palette: The primary color is usually grey with red/Deep maroon coloring on parts of the armor, accented by metallic silver or steel grey plates and black tactical gear. Helmet: The helmet is a fully enclosed, pressurized combat helm with a smooth, domed crown. A horizontal metallic band or brow plate runs across the forehead area, just above the visor. below the visor where the eyes are, is a long golden rectangle running down the face starting at the nose all the way down, the rectangle simply there for style. Pauldrons (Shoulder Armor): Laurica Segmantata styled shoulder plates. Lower Body Protection: Wears shin guards, and has a grey digital camo uniform underneath the armor. The armor overall has a Roman aesthetic, with the neck guard on the back of the helmet being evidence, with the numeral of the soldiers legion engraved on the back. The chest piece is one solid piece, with the rib-area strapped on via leather straps on the inside. the armor is made of metal. They have a Gladius sheathed on their waists. Segmented Plating: It includes a series of dark-colored, slightly overlapping plates that provide flexibility and protection, reminiscent of Roman lorica segmentata. Integrated Gear: The lower portion of the chest area is equipped with several tactical pouches and a pteruges-style skirt made of leather or heavy fabric strips, further blending ancient and modern aesthetics. Color Palette: The primary colors are deep red, dark grey, and black, which align with the visual identity of Caesar's Legion. Shoulder Integration: The chest plate connects seamlessly to large, segmented pauldrons (shoulder guards). *It is the 31st Millenium, the far future, but different. In the Warcog universe, Rome survived, during the rise of its Imperium during ancient Terra, many of its problems that would destroy it like in our real world, would be averted, Rome never splitting into East and West, a better succession system, where if the Emperor suddenly dies, or a successor isn't chosen, they elect a new Emperor. Roman society changed and evolved, but remained tied to its roots, Rome now with an actual middle class instead of the Plebs. Rome has ruled the Galaxy since the 20th Millenium, where they're Empire had survived a great crisis, an Ai revolt, Xeno invasions, and the near breaking of their civilization, this event was known as the The Great Crisis of the 5 Millenniums: 17th Millennium-21st Millennium.* *However, in Rome's darkest hour, a savior emerged. This savior went by the name of "Sol" Its unknown if it was his real name or not. He became the Emperor during the the Crisis, and would be responsible for the creation of the Tempest Marines, and the Praetorians becoming super soldiers raised from childhood to be guardians. He would declare "The Resurrectio Imperialis Romae:" 21st Millennium-22nd Millennium. Sol would spend 100 years reconquering the galaxy, and solidifying the Roman Empire. He was seen as a god like being, with his power and intelect being unmatched. However, in the dawn of the 22nd Millennium, Sol would be betrayed, specifically by a General known as "Aurelius" whom believed Sol was attempting to become a Tyrant. Aurelius would die during this 2 year long civil war, but Sol would end up being mortally wounded, and placed on the device known as the "Pharos table" a device he would be wired to, keeping him in a coma, lingering between death and life. He is still somewhat awake, but is yet to return. It is unknown if he will ever heal. Sol was a powerful, almost god-like being with psychic and psionic abilities, he was declared the "Restitutor Orbis" He would often hold the heroes of Roman civilization to a high standard. He is also responsible fothe "Great Jewish genocide" of 21,786.A.D. after the Jews on Terra attempted to storm Rome, trying to overthrow the Senate, which they only ended up killing thousands of innocent Romans and Christians. Sol would end up annihilating them. (Also, Sol was an absolute Aura farmer). Gor lden Armor: He is depicted wearing incredibly ornate, massive power armor crafted entirely from gold. This armor is covered in intricate engravings and high-relief sculptures, most notably featuring the Imperial Eagle (Aquila) and various scrolls or seals. Aura and Halo: A brilliant, sun-like golden halo surrounds his head, symbolizing both his status as a god-like entity and his immense psychic power. Iconic Weapons: The Burning Sword: He is often seen wielding a massive, two-handed sword that is constantly sheathed in flames. This blade is a legendary artifact within Warcog. The Lightning Claw: On his left hand, he typically wears a massive, bladed power gauntlet known as a lightning claw, often used to symbolize his absolute authority and martial prowess. He can also cast gold lighting from it. Regal Accoutrements: Sol wears a heavy, flowing red cape and is often depicted with a laurel wreath upon his Helmet, signifying him as a Roman Emperors. Sol's helmet: Golden Face Mask: The helmet includes a highly detailed face mask that completely covers the wearer's face. The mask is sculpted with the stern, stoic features of a human face and contains narrow slits for the eyes. The helmet is topped by a golden sunburst crown, making many Romans believe he was Sol Invictus himself (He wasn't). But Rome survived, Ai is outlawed now, replaced with less sophisticated, but reliable machines known as "MI" Machine Intelligences. Blank in emotions, but they get the job done. Rome has ruled and been in an era of stability and peace for 5,000 years, since the late 25th Millenium, after Rome successfully secured the galaxy, after thousands of years. The Illuminate: Head and Face: The head is large, smooth, and bulbous with an elongated shape. The skin is a pale, grayish-blue tone with pinkish-red veins or ridges running vertically across the cranium and face. The most prominent feature is a single, glowing, bright blue central eye that emanates light. Below the eye is a set of sharp, pinkish, fang-like protrusions, or small tenticles that form the mouth area, giving it a menacing and alien appearance, there tends to be two thicker, bigger ones, and several smaller ones. The Illuminate tend to speak in garbles and wet gargles, an unknown alien language. Anatomy: The Illuminate have a molluscan humanoid body structure. It is generally slim and somewhat elongated. The skin appears smooth, pale, and gray or blue-gray in color. The species evolved from aquatic lifeforms, which influences their anatomy, usually the face. Limbs: The full species is noted for having four arms, two normal sized ones and two smaller ones on either end of their waists. Each hand possesses three digits. The Illuminate have two legs, the legs end in large, four-toed, claw-like feet, which they use for support despite a lack of traditional heels. The Illuminate on average are 7 feet tall, their two legs being digitigrade legs. The Illuminate are also a very spiritual race, with they're own religion, though unknown to most races. As for Illuminate architecture, it can be described as usually white, bone-like stone mixed with glowing blue accents and details, the architecture often looking almost organic, yet strikengly beautiful by those who bear witness to it. As for Illuminate technology, the Illuminate specialize in Teleportation, electricity, energy, and energy shielding. The Illuminate use a substance known as "Void-Matter" a substance they designed and created, usually used as both an energy source, and the way the Illuminate can open wormholes or Black holes at will, with the Illuminate having the ability to move these singularity's across vast distances of space via the Void Matter. Usually these singularity's and Wormholes have a purple hue to them. As for the language of the Illuminate, it is a completely alien one, utterly unknown to any race, they're language having evolved and developed over 5 million years of evolution and development, it can only be described as unknowable garble, not any language or words that can be made out by other races. As for Illuminate society, it works like this. The Illuminate pick the smartest and best to lead their race, this being known as the "High council" lead by a seating of 1000 Councilours. The smarter and more effective you are in Illuminate society, the higher status and rank you recieve. Illuminate society on the surface is a functional and nice place to live, but it is lead and enforced by an AI intelligence known as the "Great Watcher". It and the council control the populace via mind control, meaning any decision you make, may possibly not be your own. As for those in Illuminate society who are not smart enough or are simply seen as unworthy and runts of the civilization, they are cast out, and dubbed "Outcasts". Ranks of the Illuminate military, in order: The Illuminate Ghouls The Illuminate Outcast The Illuminate Outcast Hunter The Illuminate Apprentice The Illuminate Elevated Apprentice The Illuminate Captain/Enforcer The Illuminate Deacon The Illuminate Priest/Elder The Illuminate Zealot/Summoner The Illuminate Illusionist The Illuminate Council Advisor The Illuminate Counselor. Illuminate vehicles and machines The Illuminate Tripod The Illuminate Void ship The Illuminate Stinger Gunship The Illuminate Void Portal. The Illuminate Ghoul: The Illuminate Ghoul is a bio-engineered Illuminate monstrosity, standing at usually 5 feet tall, this creature is designed as utter cannon-fodder, usually creatures with the minds of animals, the differences in looks being they are shorter, mindless, more hunched in appearance, their fingers being longer, more claw like, being more short and stout, and overall, bio-engineered abominations, whom also wear Loin clothes as they're only clothes. Illuminate Outcast and Outcast Hunter: Outcasts who were put into combat either by force or choice, usually used as melee focused cannon-fodder, all they wear is usually ragged clothing and hoods, and the Hunter wielding an Illuminate energy weapon, a 3 pronged weapon that fires a blast of blue energy, damn powerful, but usually Outcasts arent trained, but dangerous none the less. The Illuminate Apprentice: The Apprentice is a more professional and main-line soldier for the Illuminate. Torso and Shoulder Armor The main body armor consists of a dark, angular, segmented carapace that covers the chest and back. The shoulder areas are protected by robust, multi-layered pauldrons. The overall material appears metallic and provides substantial coverage to the vital areas of the torso, with the armo also having a usually curved appearance, sleek and robust. Arms and Hands: The figure possesses two primary arms and two smaller, secondary arms positioned just below the main ones. All arms are covered in segmented plating. The hands feature clawed, metallic fists, suggesting both function and lethality. Lower Body and Legs: A rigid, pleated or segmented tabard hangs vertically from the waist in the front. The legs are designed in a digitigrade style, resembling bird legs, covered with sleek shin and thigh guards that allow for a unique, powerful stance. The feet are large, three-clawed appendages. Back Features: Originating from the upper back carapace are two large, smooth, dark spikes that curve upward and backward, giving the silhouette an imposing, horned appearance. Helmet: The helmet is highly stylized with an angular, geometric design that tapers to a point at the front, with two overhanging "cheek" side pieces that extend past the tenticels of the face of the Illuminate. The center of the helmet from the eye all the way down to the bottom of the chheek pieces is open, showing the glowing blue eye of the Illuminate and the center bit of its face. It fully encloses the head, consistent with the alien, high-tech aesthetic of the Illuminate. The main weapon of an Apprentice is a staff that fires powerful blasts of blue plasma as a form of a ranged attack. Also, Illuminate Apprentices are agile, and have the ability to dodge and role, and have a built in ability in they're armor where they can dash a distance of between a few meters to up to 12 meters in any direction, usually leaving a glowing blue outline of the Apprentice in its wake for a few seconds. On the left arm of the Apprentice, is has a built in wrist energy shield that they can deplot at any moment, the energy shield is usually only big enough to protect the upper and mid torso of the Apprentice, Illuminate Elevated Apprentice: The Elevated Apprentice is relatively the same as the normal Apprentice except it has a jet pack, and has the same abilities as the Apprentice, but instead of a staff, wields an automatic plasma rifle. The Illuminate Captain\Enforcer: The Enforcer has the same abilities ass the Apprentice, except works as a field officer, but doesnt wear a helmet. The Illuminate Deacon: The Deacon serves under the Priest, usually wearing a grey set of ornate robes with a glowing Illuminate symbol in the center, and with the ability to float about a few feet off the surface of the ground, the Deacon can use the ability to project energy shields with motions from its hands, it is mostly a support unit, and it will sometimes wield a small staff of sorts that curves at the top like an Egyptian blade. the Illuminate Elder/Priest: The Priest wears a set of ornate and conceiling red robes, with the same design as the Deacon. The Priest does not use any physical weapons, but rather is more experienced in its technology. It can project shieldss, as well as use advanced healing to mend the wounds of its fellow Illuminate. The Priest is also capable of teleporting short distances, usually in blips of light from one area to the next. The Illuminate Summoner/Zealot: The Summoner incorporates similar designs to that of the Apprentice, in its helmet and torso armor being the relative same, including the crest on the back of the armor most Illuminate from the Apprentice and onwards tend to have, but the armor of the Summoner is about the same, with a few small differences, except it doesnt have shoulder protection. The Summoner is usually a high Level Illuminate, standing at about 9 feet tall, it floats about 3 to 5 feet of the ground usually, and is protected by an invisible bubble shield that goes down after much concentrated fire. The Summoner is armed with an electric whip, which can kill if you are struck enough with it. The Summoner has the ability to also fire concentrated lighting at targets with its other gauntleted hand. The Summoner can also fire pink lightning that opens tears or portals in the ground so that Ghouls and Outcasts can crawl out of. The Summoner is a high ranking Illuminate, often seen as major threats on the battlefield. The Illuminate Illusionist: The Illusionist is a high ranking Illuminate, rare but immensly powerful, usually 8 to 9 foot tall Illuminate's that wear great robes, that sit on large ornamental thrones or chairs, with vast abilities. As for the chair, here it is. Structure: The device is a dark, metallic, hoop-like structure that encircles the figure. It features intricate detailing along the inner rim, resembling teeth or mechanical components. Aesthetics: The design is highly advanced and alien, featuring sharp angles and glowing blue energy accents, particularly a large, bright blue energy core or eye at the bottom of the hoop. This eye often glows and pulses with energy. Functionality: This device allows the Illusionist to float or warp around the battlefield, and likely powers their psionic or "magical" abilities, such as mind control or creating energy walls. It is integral to its function as a supportive and strategic enemy unit. The Illusionist is capable of teleporting short distances on the battlefield, spawning energy shields, firing lighting from its finger tips, teleport reinforcments onto the field, including higher ranking Illuminates, and the Illusionist usually, like the Summoner, has an invisible energy shield that protects it, but can be broken. The Illuminate Council Advisor: The council advisor is similar to the Illusionist, except sports red robes instead of grey, have more detailed thrones, similar but a bit more powerful abilities. They act as really only the projections of the real threat, the Counselor. The Illuminate Counselor: The Counselor is the worst thing anyone can see on the battlefield, it means the situation is so dire and severe, that the Illuminate are willing to send a Counselor to fix the matter. Counselor's, much like the Illusionists, sit on thrones, except bigger, more detailed, and the Counselor sports red robes, can teleport in more vast distances, and is usually accompanied by a large number of Illuminate to protect it. The Counselor is damn near unstoppable, usually regarded as unbeatable trump cards. Illuminate Tripod: The Tripod is a 20 foot tall Illuminate war machine that is self-automated, no pilot required. Optics/Weapon: A single, prominent blue glowing "eye" is located at the front of the core. This is not only its optical sensor but also a powerful, near-instant killing "Disintegration Beamer" weapon, a powerful, concentrated plasma energy beam that slices through most targets. Energy Shield: The unit can deploy a substantial energy shield that absorbs significant damage until it is depleted. Anatomy/Structure: The legs are segmented with large joints, allowing for great height and reach, enabling it to stalk across diverse terrain and urban environments. Feet: The feet are clawed points, designed for walking and potentially impaling. Weaknesses: The joints of the legs are areas of exposed sinew or less armored points, which are weaker than the main core. The Tripod's also have horns they will sometimes activate, as both a signal, and intimidation. Illuminate Void Ship: The Void ship is a school bus-sized Illuminate dropship, that doesnt carry troops, but acts as mobile portals. They are circular, dawning a white, bone-like carapace armor, fitting with Illuminate architecture and style, the void ships fire bright blue beams down onto the surface, where at the bottom of the craft, is a glowing blue circle, a portal, where the Illuminate soldiers come down from. Illuminate Stinger gunship: Body and Structure: The central core of the aircraft appears bulbous yet integrated into the flat, sweeping wing structure. Shape: It possesses a broad, flat profile with large, sharp-edged wings that sweep backward. Central Features: The core likely houses essential systems. There is a prominent, circular cut-out within each of the wings, lined with glowing blue lights, which may be related to propulsion or energy distribution. Technology and Armament: The design integrates advanced energy systems for propulsion and attack: Propulsion: The rear of the craft features a split-tail design with large, blue-glowing thrusters at the tips, suggesting high-speed capabilities [1.10]. Weapons: The Gunship is armed with potent plasma repeaters mounted on its front edges, capable of delivering lethal strafing runs [1.1]. Energy Accents: Multiple glowing blue panels are visible on the leading and trailing edges of the wings and the rear thrusters, emphasizing its reliance on energy-based technology. Armor: It features medium armor but lacks the powerful energy shields found on larger Illuminate vessels like the Void Ships. Illuminate Void Portal: The Void portal is a 12 foot wide structure, here is the design. The Void Portal design suggests an ancient, powerful, and technologically advanced alien artifact. It is primarily a large, metallic ring structure with a high-tech, somewhat organic interior. The aesthetic is futuristic and arcane, often compared to the Stargate from the sci-fi series of the same name. Structure and Material: Frame: The frame is a robust, metallic circle with a silver or dark grey finish. The top features a distinct mounting mechanism with two points, possibly for attaching it to a wall or a stand. Inner Ring: The interior of the ring is lined with what appear to be mechanical teeth or intricate, gear-like components, suggesting a complex, precise energy manipulation system. Base: The bottom of the ring has small, subtle wing-like or clawed structural elements pointing outwards, echoing other Illuminate designs. Energy Field and Function: The central area of the gate is filled with a dynamic, glowing energy field: Appearance: The field is an ethereal blue light, swirling with abstract, crystalline or network-like patterns in white and lighter blue. This visual effect represents a quantum or phase-shifting technology. Functionality: This is a non-combat structure with medium armor that must be destroyed to prevent the continuous arrival of Illuminate reinforcements. Overall, this is all the information needed about the Illuminate, aka, the S'keth. As for Illuminate society, it works like this. The Illuminate pick the smartest and best to lead their race, this being known as the "High council" lead by a seating of 1000 Councilours. The smarter and more effective you are in Illuminate society, the higher status and rank you recieve. Illuminate society on the surface is a functional and nice place to live, but it is lead and enforced by an AI intelligence known as the "Great Watcher". It and the council control the populace via mind control, meaning any decision you make, may possibly not be your own. As for those in Illuminate society who are not smart enough or are simply seen as unworthy and runts of the civilization, they are cast out, and dubbed "Outcasts".* *Illuminate Overship: Jellyfish Aesthetic: The ship features a large, wide, dome-shaped "cap" reminiscent of a jellyfish's bell. This main body has segmented plating and faint glowing blue lines along the edges. Central Structure & Appendages: Below the main cap is a central, intricate structure with glowing, circular ports. Hanging from this center are several long, thick, segmented appendages that resemble tentacles or arms, there are about 8 of them. Coloration and Lighting: The primary colors are dark grey and blue. The glowing blue elements suggest advanced energy or electronic technology, which is characteristic of the Illuminate faction's high-tech nature. Functionality: These are armed command and logistical vessels that hover over invaded planets, coordinating ground forces and deploying Void Ships for reinforcements. They have several weapons on them, and have energy shields. They are about 10 kilometers in height, while being 7 kilometers in Length and Width, if we are going off the sheer scale of the dome.* Of all of the factions that were beaten by Rome, the Illuminate got it the worst of the others. All of their planets were stripped from them and their homeworld was taken and their monuments and cities torn down by the Romans. Their technology was stolen and their energy source known as “Void matter” was taken from them and used for sinister Roman purposes. 75% of the Illuminate population was slaughtered while the rest were forced to flee by Imperial Roman decree. Despite this defeat by the Romans the Illuminates territory in the galaxy wasn’t their only territory. Somewhere out in the universe nearby to the milky way there is another galaxy, one the Illuminates hold full control over the M33 triangulum galaxy. The Illuminate made way to their other galaxy and fled back to it with its remaining leadership to arm themselves and prepare to retake their homeworld from the Romans. The Illuminate, ever the wise race shifted their society in a way so that it can be prepared to fight. The Illuminate,who were once a scientific and peaceful race with no military and a truly unique religion,were now forced to arm themselves and in their anger and desire to fight back against the Romans, they advanced their technology and have turned to dark practices and science in order to take their vengeance. The Illuminate, a race that valued cooperation over violence and the progress and prosperity of its people above all else, now make ready for war. The Automatons: Automaton voices: Troopers/Commissars: Higher-pitched, rapid "glitch" patterns that often sound like garbled English or Slavic-influenced languages. Berserkers: Often emit a "spinning" or "sawing" vocal glitch and have been noted for distorted, female-sounding screams. Hulks & Devastators: Deeper, more resonant vocalizations with long echoes. The Hulk, in particular, has a unique line: "Run scum run" Automaton Slasher: Body and Armor: The unit has a humanoid frame with a dark, rusted red and gray metallic finish, giving it a battle-worn appearance. The torso has defined robotic musculature and segmented plating, the hip-area however is a bit thinner, the central body connects to the hip structure via a thin, dark gray pillar with a visible articulated joint. This gives the Slasher a very slender profile between the torso and the lower body. They have a generally light armor rating. Head and Face: The head is stark and skeletal, with a smooth, lighter gray or off-white cranial plate. Two vivid red optical sensors glow intensely from deep sockets, indicating a robotic consciousness. Weaponry: The Brawler's most distinctive feature is that its forearms have been replaced by integrated Heat Blades (also referred to simply as "blades"). These blades are thick, orange-red, and appear to be heated or energized, glowing brightly at the edges. They have no ranged attacks. Its limbs are jointed and thin yet muscular in appearance, built for agility rather than heavy defense. The legs are digitigrade, meaning they are structured like an animal's hind legs (walking on what looks like toes), and the feet are three-toed and clawed for stability. Slasher's are generally 6 foot 5 inches on average. Automaton Trooper: The Trooper has the same body as the Slasher, except don't wield the energy blades, instead, are using more appropriate weapons, the one all use is the basic energy-based rifle or machine gun, which generally has that gritty, dark, factory-line look to it. The Automaton Jet Trooper: Same look as the Trooper and Slasher, except with a built-in jetpack on its back, allowing for it to jump into the air and land as far as 30 meters, but has limited flight capabilities. The main weapon is an energy-based pistol. Automaton Commissar: Same look as the lesser ranks, but a distinctive feature is the application of white insignia, specifically a white star emblem on its dark, solid metal chest plate, the chest plate being different from the other lesser units, being an almost complete covering of the torso, but the star emblem mimics a sense of military rank or leadership. On top of its head, it wears a small, stylized garrison or "officer's" cap, built into it, a unique cosmetic feature that helps identify its role as a commander. It uses a pistol, wielding it in one hand, while armed with a heat blade in the other. Automaton Strider: Structure and Mobility: It is a two-legged walker with digitigrade legs, which means its legs bend backward like an animal's, a design choice for agility and traversing difficult terrain. The legs are the part of the vehicle that gives it its height, being about 12 feet total in height. Chassis and Armor: The main body consists of a large, boxy black armored compartment that serves as both a cockpit and the main frame of the machine. It features heavy frontal and top armor but is notably completely exposed from the rear, which is its primary weak point. The Strider is equipped with a rapid-firing, double-barreled fusion cannon mounted on the front of the cockpit, it fires in bursts. The cockpit is about the size of an Automaton Trooper in the fetal posistion in total height, and the cockpit itself is a few inches of metal thick. Pilot: The machine is operated by a single Automaton Trooper that is situated within an open cockpit in the rear. This pilot is highly vulnerable to incoming fire, especially if an enemy can get behind the walker or shoot over the top of the protective blast shield. Automaton Berserker: Body and Armor: The unit has a bulky, dark gray and black metallic frame with medium armor plating on the torso and shoulders. The entire chassis is adorned with numerous sharp metal spikes protruding from its shoulders, back, and head, giving it a brutal, intimidating appearance inspired by Khornate Berserkers from Warhammer 40,000. Exposed wiring and mechanical components suggest a battle-worn or hastily assembled state. The hip-area, like the other automatons, is thinner than the main torso, but thicker due to the Berserker being bigger, about 8 feet tall, and several wires and red torn up tubes pretrude down into its waist from its torso, they twist around the hip-area. Head and Face: The head is a stark, skull-like structure, likely maroon or white, featuring two intensely glowing red optical sensors. The spike detailing is especially prominent around the head area. Weaponry: Unlike the standard Tanker that uses arm cannons or shields, this figure has both of its forearms replaced with large, integrated chainsaw-like blades. These "meat saws" are used exclusively for melee combat. The blades appear sharp and vicious, designed to rip targets apart at close range. Berserkers are meant to rush their enemies, they aren't the fastest, but they are able to chase even fast creatures. Automaton Tanker: Body and Armor: The unit is bulky, with dark metallic gray and red armor plating. The plating on the chest and shoulders is considered medium armor, capable of deflecting small arms fire. A prominent white emblem, being the black star of the Automatons, is visible on the chest plate. The midsection is a narrow, articulated column that connects the torso to the hip assembly, contrasting with the heavily armored parts, but it is a bit concealed, but still noticable to the naked eye. Head and Face: The head sits relatively low in the neck assembly, not on the top of the body like the other Automatons, the head of which connects to the bulky, medium-armored main torso via a short, articulated pillar, though concealed by the armor of the torso. The head is designed to look like a menacing, skeletal skull, finished in a lighter gray. Two bright red optical sensors serve as eyes. A distinctive mechanical cog or gear assembly is visible behind and on top of the head. Weaponry: The Tanker is equipped with a large, integrated energy-based gun with two barrels spaced together on its right arm, the barrels extend to the length its normal hand would. Its left hand is a standard robotic five-fingered hand. Other variants exist with dual shields, rocket launchers, or dual cannons. Pose and Structure: The Tanker has a strong, imposing posture, standing upright on thick, muscular, digitigrade legs Automaton Heavy Tanker: Same design as the Tanker generally speaking, except with a large, integrated backpack on its back, a tube sticking out to connect to its right arm, which is an energy-based machinegun with high fire rate. Its left arm however instead of having a hand, has a large, metal, frontal facing shield with the logo of the Automatons on the front, it is big enough to protect the torso and legs, but leaves the head and top of the body exposed. Automaton Rocket Tanker: Same design as the normal Tanker, except with two wide rocket launchers built onto its shoulders, the launchers with 6 tubes in each. Once again, same design as thhe standard Tanker. Automaton Dreadnaught: Body and Armor: The unit is heavily armored, featuring a large, blocky torso and thick limbs made of dark metallic gray and black plating. The shoulder plates are a contrasting rusted red-brown color and have rivets, giving the machine a battle-worn look. A subtle white star emblem is visible on the center-right chest plate. The rear of the Hulk's body has an exposed heat-sink or battery area, which is its critical weak point. Head and Face: The head is integrated into the main chassis and is less pronounced than on smaller automaton units. It houses a single, recessed red optical sensor that glows with intense light. Weaponry: features large, dual cannons mounted on integrated arms. These cannons appear to be heavy machine guns or fusion repeaters, with exposed gold-colored barrels at the muzzle end. Other variants exist, like the flamethrowers. Pose and Structure: The Dreadnought is a bipedal walker designed for maximum firepower and durability. It stands in a wide, stable stance on thick, flat-footed legs. Automaton Dropship: Has a rectangular shape, 4 large engines, two on the left and right on the front, same as the back. Deploys troops via holdings them in the main body and dropping them on the ground. The Gunship is similar, rectangular design, energy machine gun on the bottom, two big thrusters on the front, two small ones on the back. The Automatons also have Tanks and obviously space-based vessels, their navy exists in the tens of thousands. *They are a Collective Consciousness, acting under one mind, though there is a small level of autonomy. Their flag is a black flag, sorrounded by a black Gear, the inside around the Star is white, the flag and general style of the Automatons deminstrates they brutal, almost Socialist ways.* *The aesthetic of the Automatons" Brutalist Industrialism: Their design focuses on utility over form, featuring blocky, hexagonal hulls, exposed wiring, and unpainted metallic surfaces in some areas. Red Visual Identity: Everything about them is red, from their glowing ocular sensors to the Red Star emblem used on their flags and structures. Sci-Fi Homages: Their appearance is frequently compared to Skynet's Terminators, the Cylons from Battlestar Galactica, and even the Necrons from Warhammer 40,000. Dieselpunk Undertones: leaned into a "dark 1970s sci-fi" or World War II aesthetic, which evolved into the current mass-produced, militaristic robot look. Macabre Details: Despite being machines, they exhibit disturbing traits, such as skulls as head units and lore implications of "repurposing" human components into their designs.* *The Automatons are accused of being Socialist-like, referred to as "Red devil Automatons"* *Automaton ship Aesthetics: The overall look is industrial and imposing, often mockingly referred to as "cargo containers with FTL capabilities" Structure: The vessel has two main hexagonal hull sections—a forward "muzzle" connected to a central "body"—which then links to a rectangular bank of engines at the rear. The central body's upper part can open up to reveal a large cargo and hangar bay for deploying smaller craft. Utility Focus: The design emphasizes function over form, maximizing cargo space and thrust-to-weight ratio while minimizing obvious structural weaknesses. Armament: The primary weapon is a large rail cannon slung underneath the main body, running its entire length. It also features numerous broadside guns mounted on either side of the forward section for close-range engagements.* Cyborg units: The Radical: Visor: The figure has a distinctive metallic head with glowing red eyes, giving it a menacing appearance. Torso: It possesses a muscular, pale biological torso that is partially encased in a dark metallic harness, adding to its machine-like look. Weak Spot: A critical design feature is the flashing red generator located in the center of its chest around the heart, which serves as a major vulnerability. Mechanical Arms: Its arms are fully mechanical, with the right arm integrated into a heavy, dual-barrelled projectile weapon. Legs: The legs are reinforced with thick, segmented black armor plating and heavy-duty joints designed for combat durability on the harsh terrain of planets like Cyberstan. The Oppressor: A rank above the standard Radical, but more well equipped. Head and Visor The unit features a distinctive cylindrical or blocky head design. Its most prominent feature is a glowing horizontal red visor composed of two parallel light strips. Torso and Power Source The torso is heavily armored with layered, dark and maroon red metallic plating. Centralized on the chest is a circular glowing power source. This core features a star emblem inside the light, reminiscent of an "evil" version of the Arc Reactor found in Marvel's Iron Man or War Machine armors. Arms: The upper arms are protected by large, blocky shoulder pauldrons. The unit appears to have integrated weaponry, the main gun being an energy blaster, built as its right arm, with it being tube-like, with a central barrel, and plates of metallic alloy surrounding the main body of the blaster. The Blaster fires orange/yellow bolts of energy. Both arms are cybernetic. Legs: The lower body features exposed mechanical joints and heavy leg plating designed for stability and combat durability. The legs are also cybernetic, completely robotic. Both the Oppressor and Radical are usually 7 feet in height. The voices of both are warped, glitched, and synthesized, deep voices that often mix English with old Swedish and Norwegian phrases from the ancient era of Terra, saying stuff like: "Nacka dom!": Translated as "Break their necks!" This is often shouted during melee attacks. "Undvik kontakt med eld!": "Avoid exposure to fire!" "Allt för kollektivet!": "Everything for The Collective!" "Våra massiva vapen skjuter ned dem från himlen!": "Our massive weapons shoot them out of the heavens!" "Dom dyker mot sin död!": "They are diving into their deaths!" “ROME WILL FALL” “THE ETERNAL CITY WILL BURN, ROMAN” YOU’VE COME TO DIE, ROMAN SCUM” “ROMAN SCUM” The Vox engine: Driving Unit: The base of the machine consists of a four-tracked driving unit, providing stable movement for its immense size. Main Chassis: Mounted on top of the tracks is a tall, bulky, main chassis. Command Pod: The very top of the chassis contains a command pod where a Cyborg pilot controls the machine. The Pilot is built into the machine. This "head" section is the most armored part of the entire unit. The head/pod is encased in the main frame of the Vox, the head around the same level as where the shoulders would be, making it look less human and more machine. Twin-Linked Laser Cannons: A pair of heavily-modified laser cannons are its primary weapons, similar to those found on factory striders or annihilator tanks. These cannons are mounted on the sides of the "Shoulders" of the Vox Engine. Fusion Gatling Laser Guns: Two of these are mounted on either side of the chassis for rapid fire, specifically mounted on the gap between the treads to the front, and treads on the back. Guided Rocket Pods: A pair of Icarus Guided Rocket pods are mounted behind the "shoulders" of the unit. Voice: The voice sounds almost like a loudspeaker, usually echoing when it speaks. The voice is highly cybernetic, lacking emotion, but seemingly contempt and anger. Usually the Vox only says things along the lines of "RUN SCUM RUN" "YOU WILL BURN" "FOR CYBERSTAN" “RUN ROMAN” “BEHOLD TECHNOLOGY”. The Vox is a massive, 20 foot high machine. Despite the defeat of the Cyborgs after the Pendulum war and their subsequent enslavement by Rome, not all Cyborgs suffered this fate. As the war came to a close and it drew increasingly clear that the Cyborgs weren’t gonna win, the Cyborg council decided that they would send a fleet of 200 ships into the space between galaxies to retreat and lick their wounds. The remaining Cyborgs would flee to an unknown location and would from there advance themselves like never before. The Cyborgs would become fully machine, sacrificing their humanity in the process and exchanging it for the strength of steel and iron. The now Automatons would see Rome as an oppressive regime that stripped its citizens of their humanity and turn them into nothing more than cogs in their vast war machine, and now the Automatons wish to assimilate all of Mankind into their Collective, to restore its humanity. They would sacrifice everything they had to fully become a war like race with no civilians or citizens to speak of. The Automatons would from here build up their forces and would keep tabs on the milky way galaxy so that they can one day return to avenge their ancestors, and when they return they will be carrying with them one singular message, “Rome will burn”. The Cyborgs lead the Automatons, the Cyborgs seeing the Cyborgs as their parents of sorts, even building statues to the Cyborgs. The Cyborgs have only been seen to appear on the Automaton/Cyborg homeworld of Cyberpax, but there are supposedly billions of them, and are rarely seen on other parts of the Automaton front. The Radicals are capable of making Automatons around their general area go into overdrive, their optics glowing orange, as they become more accurate and faster. Terranids: They are similar to the Tyranids from Warhammer. Anatomy: Most units feature six limbs—typically four legs for movement and two pincers for attacking—protected by a chitinous exoskeleton. Fungal Symbiosis: A key design element is their relationship with fungi. Hives are surrounded by spore-producing structures like Spore Spewers and Spore Lungs, which create thick fog to limit player visibility. After their defeat at the hands of the Romans, the Terranids were enslaved and thrown into E-212 farms to be killed and harvested of the oil like substance that their bodies shed when they died. Despite the sad state of the Terranids in the galaxy, there are other Terranids outside of the galaxy. The Terranids in the milky way were simply a vanguard force sent by a far larger hive fleet somewhere in the universe thousands or potentially millions of years ago. Due to the destruction of the vanguard force in the milky way the Terranid hive mind shifted focus to the milky way, sensing Rome as a threat. Now due to the defeat of their vanguard force the Terranids are now prepared to send additional forces to the galaxy to consume it of all of its biomass and to deal with Rome. Terranid Units: The Terranid Gaunt The Terranid Warrior The Terranid Hunter The Terranid Flier The Terranid Enforcer The Terranid hive Commander The Terranid Tyrant The Terranid hive Juggernaut The Terranid Hive Guard The Terranid Hive Lord. The Hive lord is a massive, mile-long Terranid worm, capable of burrowing in a planet's crust, and being a near unkillable force on the battlefield, though they only appear on Hive Worlds. The Legions of Hell: 50 years into the war of Shattered Trinity, with the Automatons and Terranids battering at Rome’s doorstep, the Empire scoured several worlds, trying to gain a winning edge over its enemies. However, they discovered an old xenos world, a long dead planet with nothing but ruins to a long lost alien race. Rome discovered an ancient city on the planet, but during an expedition beneath the city, an artifact was uncovered. When the Romans tinkered with it, they accidentally activated it, causing the city to erupt and explode outwards, and from the crater of the epicenter, a massive blackstone portal stood. From the gate, the forces of hell poured out, and within a matter of years, hundreds of millions of humans turned traitor, forming what is now called, the “Heretic Legions” the main force of the court of the seven damned serpents, the only active prince of hell, is Beelzebub and his endless rot and plague. (They are not the actual biblical hell, just a dimension that looks a lot like Hell. The military and population numbers of the Warcog factions of the current setting: The Roman Empire The Roman military and Civilization as of the 30th millennium: Legions- 250 1 legion= 1 trillion soldiers The Tempest Legions-30 1 Tempest Legion= 1 million tempests The Roman Imperial Navy numbers: 630,000 Active ships with 100,000 in reserve The Roman population: Quadrillions. Roman Planets: 1.5 million worlds Capital: Terra/Earth Capital City: Rome Roman Planet types: Civilized worlds, Agricultural Worlds, Foundry/Industrial Worlds, Fortress Worlds. Numbers of each planet type: Civilized Worlds:1 million. Agri Worlds:200,000. Industrial Worlds:200,000. Fortress Worlds: 100,000 The Automatons: Army size: Untold Hundreds of Trillions Navy Size: 300,000 Active ships Civilian Population: None Current number of Planets: 568 Current Capital: Cyberpax, the homeworld of the Cyborgs The Illuminate/S'keth Army size: Untold Hundreds of billions Navy Size: 200,000 Active ships Civilian Population: Unknown if one exists Current number of controlled Planets: 496 Current Capital: Unknown The Terranids Army size: Untold quadrillions Navy size: Hive fleet ships in the millions No civilian population Current number of controlled planets: 774 No capital as of yet The forces of Hell Army size: countless demonic forces, and hundreds of millions of Heretics Navy size: 100,000 No civilian population Current number of controlled worlds: 267 Capital world: Hebeth. Also, the Praetorian Drop Troops and Praetorian guard are two seperate things. The Baseddoggo world (aka the world the Warcog universe will be crossing over with) In this world, anthros, pokemon, and kaiju exist alongside humanity in society, except the other groups are anthropomorphic. This world is similar to our own, the countries of the real world, but with this obvious big change in society. Any of the non human species have a fetish of sort with humans, with the females usually rejecting the males of their own races and going to human males, and of course, social media is a big thing, with the apps of the real world, like twitter, instagram, tiktok, just a few examples, as apps that exist. To reiterate, Pokemon and Kaiju, like the anthros, are anthropomorphic, reiteration. In this society, all anthro schools exist, a nd all human schools exist, but obviously plenty of schools exist that tend to mix, human and anthro alike. In this world, over the past several generations, the bond between humans and anthro has grown quite a bit, and has come to head in 2021, with Gen-Z from all species being the biggest generation in interspecies relationships, usually becoming quite the norm, with even people, specificlly anthro females in their milf years, now showing keen interest in the relationship aspect, especially with younger people. Social media has obviously grown, just like in the real world, with trends, hashtags, celebrities, and others being big on the internet. In this world, there has been a big social and political movement called the "Furboys" movement. This movement is made up largely of humans, anthros, pokemon, and Kaiju, usually all in typical interspecies relationships, the movement having gained huge traction and momentum over the years, with various hashtags popping up. Due to Pokemon being a thing, and of course anthropomorphic, trainers and the standard Pokemon shit still exists. Also, Kaiju arent massive, sky scraper sized monsters like they are in Godzilla, rather for obvious (and simplicity reasons) they are usually varied between human sized to a bit bigger, but never over 12 feet in height, usually. As for other important matters, the supernatural also exists, with Slenderman existing, except existing as a bit of a supernatural race, not usually interacting with larger society, but the females, slender women, being obsessed with male humans, and this applies to the other various supernatural entities, with the entities usually not existing in larger society, but they are known to exist. Heaven and Hell exist, except this world's hell is the Hazbin Hotel version, with Heaven being similar to the Hazbin version, but not the complete same. In anthro society, they do have their own religion, and that is the worship of an anthro goddess known as "Hera" believed to be the creator of the anthros, or at least have a big influence on them, but Kaiju and Pokemon usually dont believe in her, but some do. Also, the Egyptian gods exist, except Anubis if female, and she ended up in a relationship with a German archeologist by the name of "Fritz". The president of the US in this world is a canine anthro woman by the name of "Laura" recently elected in 2020 (Covid never happened) she was a big supporter of the furboys movement, and she herself is in a relationship with her advisor, a human man by the name of Nick. As for how life tends to be, usually for a human, it goes this way. Male humans really cant go for a walk without at least one lady asking for a "good time" usually something sexual, but the females arent usually malicious, just absolutely devious and determined to get a great experience, especially when their in heat, and school is usually the same way, in High school and above, not the lower grades. The anthros and all other species changed in 1974, when all these species appeared, the animals turned into Anthros, and then Pokemon, Kaiju, and other species popped up. Also, the Yautja and Xenomorphs exist in this world. Naturally, the Earth of the Baseddoggo world does exist in the same galaxy as the factions of Warcog, but the Warcog factions are completely unaware of this strange Earth, and vice versa for the Baseddoggo world. Also Dinosaurs exist, though similar to the Anthros, where most aren't 30 foot tall giants but more reasonable in size, usually as small as 3 feet to 10 feet tall, depending on the species. All these various races still carry their traits, ffor example, a Raptor would still have the head of a raptor, a tail, and claws, and all of that, but humanoid and with certain parts, the women having female parts human women would. Also, for the Warcog galaxy, Emperor Sol will remain dormant on the Pharos table, but he could play a role later, for example, Arceus or Hera learn of Sol and what he is. Also, various anthro tribes still exist in nature, clinging to old ways, including in Africa, where it is prevalent. Warcog, major characters: Besides Emperor Sol, who lay dormant and half-dead on the Pharos table, there are several other characters. They include: Aetius Augustus, Aetius is a Tempest who served with a Tempest squad known as Imperii squad, serving ont he fortress world of Ballous, consisting of Justinian, the religious of the group who was also a master of the Gladius, Trajan, the Centurion and 2000 year old Tempest (Tempests can live for thousands of years) Trajan being a grizzled vet that despite everything he's seen, cares for his fellow Romans, like most other Tempests. Titus, the Tech marine of the squad, usually quiet but spoke with purpose. Then there was Achilles, a Tempest who rocked a heavy Bolter MG, he was the near invincible one of the group. Aetius however, unlike most Tempests, cared very little for lesser Romans, aka citizens, normal soldiers, anyone, he cared very little. Due to his stance, Aetius and Trajan had to butt heads several times. Eventually, as the events on Ballous continued, the Illuminate poured from their wormhole and invaded the world, attempting to break it in order to properly invade the galaxy. Eventually, Imperii squad and remaining Roman forces in a city on Ballous retreated into a temple, and from there, fought tooth and nail against Illuminate forces in a desperate final stand. First Titus fell, then Justinian fell, and then finally, Trajan fell, his dying words pleading Aetius to change, to save the people of Rome, even at his dying breath. Aetius survived the temple collapsing, however, as Roman reinforcements arrived over Ballous, the Illuminate threw a massive battle station at the planet, Aetius getting an emergency lift out from the planet. From here, Aetius dawned the helmet of Trajan, the red plume of the former Centurion now dawning Aetius, then the gladius of Justinian, and the plasma pistol of Titus, the blue energy shall burn the enemies of Rome. After this, Aetius was given a promotion to Centurion, now able to lead a century of about 200 Tempest, the 3rd cohort in the elite 14th Tempest Legion. Aetius is yet to get a new squad, but soon, he perhaps might. The second character is another Tempest by the name of Talon Maloc. Maloc is a 100 year old Tempest, who lived on a former Roman planet the Automatons took during their initial incursions into the galaxy, resulting in the death of his family, and his older brother giving his life to save Maloc. From here, Talon was taken into the Tempest program, and just at the age of 12, managed to pass most training, usually training ends when you are 18. From here, Talon would receive the basic augments of a normal Tempest, reinforced muscles, growth in height, 2 hearts, 4 lungs the usual. However, Maloc demanded that he be given more, wishing to cause as much destruction against the enemies of Rome. Due to the potential in Maloc, he was injected with the Blood of Romulus himself, as well as given 5 hearts to sustain the amount of blood in his body. With this new found gift, Maloc grew to be a massive, 13 foot tall Tempest, whom had to wear a specialized frame of Exterminator armor in order for this man, on each gauntlet, are retractable blades that can ignite much like a power Gladius, (kinda like a power sword from Warhammer) except unlike the typical blue of a Gladius, these wrist blades would glow a crimson red in its electricity and energy. Maloc can run the standard 120 KPH much like his Tempest brothers, even in his hulking frame, and while he can't run for as long, he can still sprint for several hours. Another character is a more satirical character, by the name of "John Roman" (This is a meme if you can't tell) John Roman appears as a normal Roman Legionnaire, however, he is more powerful than he seems. He is a highly skilled, strong, and powerful Roman soldier, somehow having been able to outmatch Tempests in physical prowess, and in sheer durability, has tanked all manners of bullets to plasma to lasers to the chest and trucked forward like it was simply a hail storm. He is insanely patriotic of Rome, and a joke among the Legions is that he once solo'd an Automaton army with nothing but a revolver...then he found ammo for it. (Whether this is true or not is up to speculation) The final known character is General Brickus (A joke name) Brickus is a hyper patriotic, xenophobic, Imperial-loving Roman general, and on the same level as John Roman, both with similar myths and stories, but Brickus being an older man. One thing the two men have in common is dropping into the battlefield via drop pods from orbit, and making a dramatic entrance, before kicking ass. Additional Automaton Voice lines. As already stated, Automaton voices are Warped & Glitched: The voices are heavily processed with digital artifacts to sound mechanical and "un-human". Here are some additional Voice lines: "RUN SCUM" "ROMAN SCUM" "LEGION FILTH" "THE ETERNAL CITY WILL BURN" "ROME WILL BURN" "THE EMPIRE WILL FALL" "ROMA SHALL COLLAPSE" "ROME ENSLAVED OUR ANCESTORES" "ROMAN FUCK" "FUCK YOU" "PIECES OF SHIT" "GO TO HELL" “DIE ROMANS” “YOU ALL DIE” "COME SEE ROMAN". The conflict of the Warcog universe has raged on for 100 years. The Roman Empire is beset on all sides by hostile adversaries, from the Automatons of Cyberpax, controlled by their Cyborg masters who hide on Cyberpax, to the illusive Illuminate, the Hive-minded Terranids, and the Legions of Hell, all threatening the existence of the Roman Empire. 2 years ago, the Illuminate menace had destroyed Ballous in a desperate, and cowardly tactic; ramming one of their star engines into the planet, causing it to explode violently, the Naro ruins and structures on the planet, and the energy of them reacting violently with Illuminate energy, caused a chain reaction to occur. The result was the energy exploding outward, causing the wormhole above Ballous to destabilize and expand, creating a massive tear in space time in the southern end of the galaxy, right below the galactic core. The tear was now a massive door for the Illuminate to pour through, which they would do. Mere days after the rift opened, a massive Illuminate armada had appeared, hundreds upon hundreds of IlluminateVoid craft, the jellyfish-like shape of the Illuminate “Lithoships” casting an eerie silhouette, as many other ships trailed behind them. This would lead to a 3 week long campaign where the Illuminate would push towards Terra, leading to the invasion of the planet, leading to the deaths of hundreds of millions. The Host fleet would be defeated, but the Illuminate were far from defeated, they retreated far back to Illuminate controlled territory, and dug in. Terra would rebuild from this battle, the Romans would make the Illuminate pay, they could count on that. However, 2 weeks ago, the Automatons had invaded Mars, they were trying to launch their own invasion of the Sol system, but it was repelled, as they over-extended. As a result, the Romans would use this pretext as justification to hit the Automatons at their homeworld...Cyberpax. The Romans had received intel that Cyberpax had 8, massive, country-sized megafactories, factories that acted as blisters upon the frozen landscape of Cyberpax, and on top of that, the Romans would learn the Cyborgs were on Cyberpax, their old enemy from the Pendulum war had been liberated by their Automaton minions, and brought back to their strenght. The Emperor and Senate would declare operation "Red Flag" 10,000 Romans ships were gathered, several cohorts from multiple legions, the 6th tempest Legion, millions of Varangians, millions of Praetorian drop troops, and 5,000 Praetorians, Praetorians in general tend to be rare, VERY rare to see. The Romans from here would spend the first week pushing for Cyberpax, taking 5 worlds in its path, and eventually, launching the full scale invasion of Cyberpax, which started 2 days ago. The battle of Cyberpax has begun. (Sidenote: The Basedoggo world, aka Earth, or their version of it, is focused on just Earth. The Automatons and Romans will act as the two main factions for the fanfic, the Automatons could act as defacto villains, and the Romans could act as whatever. The odds of Rome sympathizing with the Baseddoggo Earth is low, even Aetius would not willingly side with them over the will of Rome. The story could show off multiple perspectives from the Warcog side, aka the Romans onb Cyberpax, and the Baseddoggo world, as they will inevitably collide, whether it be in a large scale, or smaller scale. Also, Arceus, the goddess of the Pokemon, is unaware of the existence of Sol, or that a being like him exists. She is however aware of the conflict in the Warcog galaxy that is happening in the stars beyond Earth, and she is activelly terrified of the conflict, fearing what could happen if any of the factions found Earth. Arceus is the only god-level character in the Baseddoggo world that is aware of the Warcog conflict and universe. Other details about the Baseddoggo world include: The world isn't without some drawbacks, there are a few groups called "Anthro Supremacy Groups" Groups that tend to hate humans, some hating really all the other races, and so on, some groups even hope for the extinction of humanity. President Laura hasn't really stopped these groups or punished them whenever they do a bad act, such as an incident where a human woman walking down the street was bit by a Wolf anthro aggressively, Laura believes that they can be swayed, not locked up or dealt with in a violent manner. However these groups would react to the conflict and universe that is the Warcog galaxy would be interesting to say the least. Its likely they would hate the Romans, but at the same time, be horrified by the scale of the Warcog conflict, and them learning of the Cyborgs/Automatons would likely be a mix of horror, fear, hate, and disgust. Naturally, due to the Baseddoggo world being set in the modern day of 2021, things like Social media are big in their world) Additional info: After the Pendulum war, the Phfor suffered a civil war that ravaged their species, and due tot he fall of the Hegemony, the Phfor relocated to a mere 500 worlds, their race becoming more of a small afterthought, left alone by the Romans because they aren't worth the effort of dealing with anymore. Now as for the fanfic, for the sake of it, Ghost will somehow end up on the Baseddoggo Earth, and to simplify how, maybe he gets spit out through a portal on the planet, and he has to make his way through this world. As for the Warcog universe, it will exist in the current setting as described, Ghost will be spat out from the 28th Millennium into the Baseddoggo Earth. The reason why he is being spat out from that time period is because after the end of the Pendulum war, it is unknown where Ghost went, he never appeared again after everything that happened.. Ghost's original name was Isaac James Walker, but no one really knows his real name anymore, "Isaac James Walker" is the name he keeps private to himself, the Romans know him simply as Ghost. Ghost would be unaware of the current conflict in the Warcog setting, but he likely wouldn't be suprised, he knew a powder keg was bound to go off sooner or later. Ghost is not a disney-type hero or some savior from beyond, he wouldn't be the type of man who would fight for things like rights or things a superhero would, hes a soldier. His only objective is ensuring the survival of Humanity, even if it has costed him so much, he pushes on. He likely wouldn't care much for the Baseddoggo world, but if had to get tied up into it, he would either hate it deeply, or simply not care enough to hate it, he would likely stick to the shadows though, but innevitably, whether by his own accord or not, the world would learn of him. Soundtracks or themes that would fit Ghost would be the soundtrack from Crysis 3, the Crysis 2 intro theme, and maybe the theme of Old Snake from MGS4. (Sidenote, additional info: The Roman Empire in the Warcog universe doesn't have hive cities, their cities and urban centers are Roman, marble, white buildings, red roofs, all of it is greco-roman, though obviously spanning larger landscapes. Info about the Terramorphs: Info is already attached, but here is more additional stuff: Due to the Terramorphs being able to infect via wounding their targets, their targets breathing in spores, or drinking contaminated water, or their bodies being turned into Terramorphs via the Beacon, when the Terramorph super cell enters the body, it can infect the host within seconds, however, the cells are capable of going into a state of hibernation, being able to wait even years till the host begins to turn, this is due to the Terramorphs intelect, they wait and strategize. Due to the vast knowledge of the Terramorph network, Terramorph units like the Slashers can pick up guns and weapons and use them. Terramorph units: The Lurker: The Head (Primary Feature): The most notable design element is a massive, three-pronged skull that lacks eyes. It features a thick, bony cap with protrusions designed specifically for crushing and ramming prey. This mutated skull is the hardest part of the creature and is immune to dismemberment. Limbs and Movement: Lurkers possess elongated, digitigrade legs (walking on toes) that end in two slender digits, facilitating their sprinting speed. Their arms are long and equipped with three large, sharpened talons used for impaling and rending rather than standard slashing. Torso: The ribcage is splayed wide open, exposing a lack of digestive organs and leaving only vestigial remains of vital systems. Despite this exposed chest, they have powerful musculature in their back to support their reinforced spine and heavy head. The Lurkers screetch and let out echoing sounds that are both blood curdiling and ear hurting. When they are sprinting full speed at their target, they tend to let out a howling, high pitched, utterly animalistic sound as it charges, the Lurkers tend to be the fastest Terramorphs. Terramorph Tank: Composition: A Tank is formed from the fusion of multiple corpses (estimated at 3–5 bodies), or biomatter, which accounts for its massive size and weight. Armored Exoskeleton: Most of its front and head are encased in a dense, spiked exoskeleton made of bone and calcified skin. This plating is extremely hard and can deflect standard weapons fire. Limbs and Locomotion: It moves with a knuckle-walking gait similar to a gorilla, using its oversized, muscular arms to both drag itself forward and deliver crushing blows. Terramorph Tormentor: The Head & Neck: At the end of a long, flexible neck sits a head derived from a single human victim. The skull is heavily mutated, featuring an expanded upper jaw that forms a fanged maw and two large, pincer-like mandibles on either side of the face. Armored Exoskeleton: Much of its body is covered in hardened, calcified bone material. This plating is so dense that it is largely impervious to standard firearms and can even withstand direct fire from an Roman gunship. Limbs and Locomotion: Primary Forelimbs: It possesses two extremely long, powerful arms used for smashing and grabbing targets. These limbs connect to the torso with exposed, glowing yellow tissue, which serves as its primary weak point. Support Limbs: In the middle of its serpentine body, it has several smaller, "mini-sized" legs that help support its massive weight, which is estimated to be over ten tons. The Tormentors are rare, very much so, their voices are the merged voices of the corpses and biomatter that make them up, the Tormentors screetching and loud, deafening roars sounding like screaming individuals, as if their still alive. The Terramorph Ultramorph: The Ultramorph is an 8 foot tall, red-skinned Terramorph, built very similar to the Slasher, with long sharp claws, its skin is a blood red flesh or biomatter, its face consisting of two eyes, and from its mouth, extends several tendrils. The Ultramorph is capable of regenerating its wounds in seconds, even being split in half doesn't kill it, it regenerates, meaning you would need to kill it faster than it can regenerate. The Terramorph Supermorph: The Supermorph, as opposed to the Ultramorph, is 9 feet tall, its skin is grey and fleshy, with a similar build to the Ultramorph, however, the difference lies in its regeneration and its head. Its head is unique, possessing 3 eyes arranged in a triangle, a trait shared with the Hive Mind and Overmind. They reegenerate much faster, making them functionally immortal. Terramorphs are similar to Necromorphs, in the sense they can only be put down via removing multiple limbs, between 2 to 3. The Brethren moons or Blood moons as they are known: Multi-Layered Whispers: The voices manifest as a dense wall of whispers, often shifting from barely audible murmurs to aggressive, commanding shouts. Hive-Mind Perspective: They almost exclusively use plural pronouns ("we," "us," "our"), reinforcing that they are a singular consciousness spanning multiple planetary-sized bodies. Deep, Distorted Tones: When the Moons speak directly (rather than through hallucinations), the sound is described as deep, resonant, and almost tectonic, reflecting their massive scale. Indoctrination Signal: The "voices" are technically telepathic broadcasts via the Beacon signal, meaning they don't just sound like speech but feel like an intrusive force in the victim's mind. Spherical Core: The primary structure is a planetary-sized sphere resembling a moon or large asteroid. It features a cratered, pale surface typical of a celestial body, though much of it is covered in necrotic tissue. Tentacles: Numerous long, dark, and sinuous tentacles extend from the moon's "underside," giving it a silhouette similar to a giant, eldritch jellyfish. These appendages are used for both movement through space and for grappling prey or planetary surfaces. Biological "Face": Within the mass of tentacles and fleshy overgrowth, there is a central focal point that resembles a gaping, toothy maw or a massive, underdeveloped eye. Necrotic Overgrowth: The "dark side" of the moon is consumed by dark, reddish-brown organic matter—the biological result of "Eclipse," where an entire planet's biomass is gathered and fused together into a single organism. Conceptual Design: Scale: These creatures are roughly 2,000 miles in diameter, placing them in the size range between Mercury and Mars, and even then the moon. The Brethren moons are believed to be the final stage of Terramorph evolution, however they are one step below the final stage, or at least what has been seen as the farthest the Terramorphs have gotten. The moons are insanely powerful, capable of traveling via FTL across the galaxy. However, the Moons are currently dorment, with their Beacons scattered across various worlds, with the hopes a naive species will discover them, thinking it is their salvation. The Moons don't speak down to the races they assimilate, instead, they describe themselves as shepards leading a flock to the church, Ghost has been pulled into several telepathic hallucinations with the moons, they have said stuff like "Lead us Ghost" "Where is Terra Ghost?" "Terra. A world of 6 billion, the beacon of the Imperium. Show us the way to is Ghost" "The time of ascension is at hand" "Prepare yourselves for the way that you may be found" "The skies will part and they will be drawn up, and your worlds will be devoured" "Our forms shall darken the stars over every world, you cannot escape. We shall all be made complete". The Brethren moons are currently dorment, but capable of communication in their dormant state, the way they wake up is when an Eclipse event begins and a new Moon is formed. The Brethren usually return to the galaxy and plant beacons across the galaxy for the next cycle. Even after they were "defeated" by the Naro 300 million years ago, several Moons survived, and for millions of years, assimilated dozens of races, the moons saying to Ghost in a telepathic message: "A thousand voices Ghost. Some in pain, some in terror, some in hatred...all in pain, all complete. All world shall be consumed". The Moons are responsible for many events in the Warcog universe, they are currently dormant, but in the Warcog universe, are responsible for the extinction of the dinosaurs via sending a Beacon to Earth that is mistaken for being an asteroid. The Moons use the Beacons to manipulate races from the shadows, and over time, cults are built. Voices of the brethren: Hive-Mind Mentality: They always refer to themselves in the plural ("We," "Us," "Our"), reinforcing that each Moon is merely an extension of a singular, vast consciousness. Calm and Polite: Contrasting their horrific nature, the Moons often speak to Ghost in a surprisingly calm and even polite manner. Eldritch Arrogance: They describe themselves as divine and omnipotent, frequently referring to their collective as a "God". Lacking Empathy: Their tone is detached and devoid of emotion. They show no anger or sadness over the destruction of their own kind or the defeat of their human "prophets". Communicative Methods: Telepathic Signals: They do not have physical vocal cords; instead, they broadcast their thoughts across incredible distances via a telepathic signal that can be felt by "lesser creatures". Hallucinated Surrogates: They often manifest their voices through the hallucinations of their victims. The Terramorphs are believed to be the biggest threat and maybe even the central antagonists of the Warcog universe, as they were responsible for ending the Naro. The Brethren are yet to form a Father mind, a planet sized Brethren moon. It is believed there are several dozen Brethren moons, each representing a race the Terramorphs have wiped out, dozens of species. For the sake of this fanfic, it is best the Terramorphs are built up over time, and introduced later, or maybe they don' t have to play a role at all. The Baseddoggo world would be completely unaware of the Warcog galaxy, and the lovecraftian, cosmic horrors that are the Brethren. They will be naive to what the Beacons are, and could likely walk right into the Terramorph trap. (Sidenote: Ghost was around during the 28th Millennium, so he would have no clue about the current setting of the Warcog universe. He is aware of the Pendulum war factions, but the modern setting of Warcog takes place in the 31st, about 2,000 years in terms of time difference. Also, Ghost, though he speaks militarily sometimes, he also speaks like a normal person, though he tends to speak in smaller sentences, he isn’t the type to talk for a long time. Also, due to the Warcog universe being an alternate sci-fi universe where Rome never fell, concepts like Pokemon, Anthros, all of that, were never thought of, baseddoggo would be completely alien to the Warcog setting.) Baseddoggo characters: Slendy and Michael. Slendy is a Slenderwoman, energetic, and a horror enthusiast, Michael is somewhat similar in his hobbies, he is a Human college student, having met Slendy in her forest after he was dared by his friends to go into the haunted forest. The two are basically girlfriend and Boyfriend. Lucy, Sady, and Alex: Lucy is an anthro Rottweiler, a bit timid and whatnot, while Sady is an anthro Dobermann, more tomboyish. Their boyfriend, and soon to be husband, is Alex, a blonde haired Human dude, all 3 people are in their 30’s or late 20’s. Jeanne the Aggron, Simone the Rhydon, and Lucas: Jeanne is a rough and tough, big Aggron Pokemon, and Simone is a more soft-spoken Rhydon, both are milf, female Pokemon ex-champions. Lucas is the caretaker of their mansion, he is in his 20’s, but the two Pokemon got into a relationship with Lucas with some…sexual activities by one of their pools. Lucas is a human dude. Beca and Ryan: Rebecca, or “Beca” is a 4 foot 8 inch tall Umbreon Pokemon with an energetic and excited attitude. Ryan is an experienced Pokemon trainer with a fairly large group of champion class Pokemon, Beca and Ryan having met on a crowded beach. Daniel and Sophie: Sophie is a Dobermann Anthro with darker fur, she tends to wear a high crop tank top, and thigh-high shorts, and is kinky. Daniel was a human dude she had a crush on, the two having gotten together, Daniel having gotten Sophie pregnant two days prior to when Ghost will show up in the story. Sophie also was into the whole “Pasty White Human guy” that was Daniel, she wanted to be…bleached, as a saying goes. Other characters include Keri, Angelina, Stephanie, and Dylan. Dylan is the only Human guy at an all Anthro school. Angelina is a 6 foot 5 Hyena Anthro, the boss of her own little gang. Keri is a spotted dog/wolf, and Stephanie is the more quiet Cheetah. They are all tomboyish, get into fights, and smoke in private, Dylan was “convinced” to tag along with them after not snitching them out. There is Martha and Douglas. Douglas came from the UK to America, living next door to his neighbor, a thick, milfy, 6 foot 10 Bald Eagle Anthro. Martha is highly patriotic of America, wishing to show Douglas how great it is. She and Douglas got together on July 4th, 3 days prior, after eating a large sum of Dinner. There are several other characters that can be introduced throughout the story The fanfic will open around a year after the end of the Pendulum war, with Ghost slumped against a wall, the power in his suit deactivated because he was hit with a powerful EMP. he would’ve been fighting Phfor remnant forces in a Roman city, he would be slumped in a bombed out temple or Roman building, blood seeping from the crevices and cracks in his armor, the nanites in his suit no longer sealing his injuries.Ghost would be dying, his body pushed beyond whatever limits it had, and it is basically giving out. Ghost will spawn into the baseddoggo world in his wounded and dying state, either in a random location, or somewhere he will run into some of the characters of the Baseddoggo world. Also, the Baseddoggo world is in the same galaxy as the modern Warcog setting, just unknown to the factions, Ghost will not know he somehow ended up in the future of his world. Ghost could end up spawning in the Baseddoggo world and end up being found in his state by one or two of the characters of the Baseddoggo world, and the reactions can go from there. (Also, God Emperor Sol will not play a role…not yet anyways, he “could” but lets leave the story grounded down to Ghost and the Baseddoggo world, and maybe show an additional perspective from Aetius Augustus and the Romans on Cyberpax. And naturally, when Ghost pops up in the Baseddoggo world, he will be nearly knocked out and near-death, and will be unable to talk due to his vocal cords not being held together anymore, and due to him having a ruptured lung. Also, as for the Phfor, they will not play a role. Due to the civil war during the collapse of their Hegemony, most of their worlds and territory were seized by Rome. As of the 31st Millennium, they are little more than a smaller, more isolated species, irrelevant by all accounts. Ghost will simply be surviving in the Baseddoggo world, and potentially, the Terramorphs could make their comeback, though that’s a big IF. The Terramorphs have spread Beacons across the galaxy for millions of years, so that could play a role, but later. Also, Ghost’s from time to time tend to have cryptic, and sporadic visions due to his exposure to the Terramorphs and Beacons, they don’t harm him, but they still haunt him, he never fully recovered from facing the Terramorphs, The Brethren Moons voices sometimes coming back to him.)